Any attempts at leadership from non-upper management were met with curiosity, then hostility. There was a very firm "Not Invented Here" vibe that got many attempts at wrangling a huge project into something manageable demolished.
The turnover rate was incredibly high. Pay is okay for the area, but very poor for the industry, and they do not pay for relocation.
Racism and sexism were a factor in hiring and firing decisions. Verbal and physical intimidation did happen to some of the Thai employees, and threats of retaliation were not rare.
Marketing had fiat on game design and art features, despite a lack of experience in either realm.
Attempts at communication with IP holders were stifled.
Attempts at getting features signed off took far too long, as upper management was both inconsistent in attendance, refused to adhere to schedules and didn't trust leadership to get things done.