- Staff, in management point of view, by default needs to work a lot of overtime
- Seemingly no prospects; The company fails to deliver new games and only rely on one product for 8 years
- Extremely underpaid compare to peers in the industry; Management treat bonuses as your stable salary but it is extremely volatile, you might have none if targets weren't met
- Micromanagement from C-suites, such as controlling how you communicate with colleagues and how you execute the task, kills creativity from staff
- Questionable decisions from management drives the product into inevitable mess
- Constant distrust from the management leads to a very low working morale of staff
- Senior managers might monitor/discuss your activities in personal social accounts for performance evaluation without your consent/prior notice
After all these, the creativity process is often distracted and under a lot of pressure from players and management. The chain reaction of that yields a very slow creative workflow with lots of loopholes in it