employer cover photo
employer logo
employer logo

Goodgame Studios

Is this your company?

Goodgame Studios Reviews

3.2

49% would recommend to a friend

(209 total reviews)
avatar

Oleg Roessger

35% approve of CEO

32% positive business outlook

Goodgame Studios has an employee rating of 3.2 out of 5 stars, based on 209 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Goodgame Studios employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).

Reviews by job title

209 reviews
2.0
13 Mar 2015
Recommend
CEO approval
Business outlook

Pros

- Free cereal, fruit on Monday and Wednesday and drinks after work (used to be pretty much unlimited, but quantity and hours have been cut progressively). - Flexible working hours, 10 to 5 base and the freedom to add hours to reach 40 hours per week (unless when you're in QA). The company does not keep close track of this and largely trusts you to work the hours you are paid for. - Company parties are amazing and you get 20 euro per person per quarter for team events. - Very loose dress code, room for individuality. - Quality hires, at least in my team (see below for internal promotions). - Very flexible and fair when it comes to personal wishes. Special vacation requests for example, getting time off in advance, were possible for me.

Cons

The biggest caveat you have to keep in mind when considering this company, is that it is run (very successfully from a financial point of view) by a dentist and a lawyer. They could have been selling insulation material and the company would not be all that different. Marketing, sales and PR are by far the most important teams, and a lot of issues stem from that. - No flat hierarchies. Despite what is still being said during interviews, there is a serious level of overhead you will battle. You talk to your project manager, who talks to the first, who talks to the lead, who talks to the team lead, who talks to the department lead, who talks to ... If you're lucky people are actually talking, but it might all go through Jira tickets. Trying to skip one of those levels could get you in trouble. - For a company that is 100% privately owned, it is run as though there are outside investors. With games that have zero hype built around them, it makes little sense that you let marketing dictate a release date and that teams end up working on Saturday. On that note, poor planning seems to be a common occurrence in general. Ideas become critical overnight only to be cancelled again when fully implemented two weeks later. Breaking releases of tools the company relies on get announced months in advance, but it gets ignored until the games stop working. - Good old boys club when it comes to management. Though they advertise with the company being multicultural, once you reach a certain level you need to be white, male and German speaking. Yes there are exceptions, but they are just that. - Internal promotions are questionable at times. I've seen more than one person get bumped up to a position they would never have been hired for if they weren't dating someone higher up, or were grandfathered into the company. - Poor communication skills from the top down. Major decisions that affect entire teams are taken without any input from the relevant parties and nothing is shared until the last second. Any available information comes from office gossip. Failed projects are swept under the rug without a proper retrospective, so the same mistakes are made over and over again. - Every decision is based on tracking data. This makes sense in many ways, but also kills the creative process of game design and development. No one seems to listen to actual customer needs and wants. The value of a feature is purely defined by weekly spreadsheets that list the amount of paying users.

1.0
24 Mar 2014
Recommend
CEO approval
Business outlook

Pros

Great company to do a intership, due to the fact that most its workforce are interns. Good people and working culture.

Cons

GGS hires staff with no games working experience, so they can pay low wages. People with gaming experience do not last because they make them train their interns. After somet ransfer of their knowhow has occur, they fire them, because is cheaper to pay a semitrained intern than a professional. The people that are "well paid" are constantly remided of how much they earned and how great it to work there.

1.0
29 Dec 2014

Fake 4-5 Stars reviews, dystopian company

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

- The big name of the company is looking good in the resume - good parties - good offices, working spaces - free coffee, milk, serials, 2 times per week fruits - no crunching - great colleagues

Cons

Well first of all, it is actually obvious that most of the 4 to 5 stars reviews are just the HR dogs and management to keep the overall rate good looking. I am working in the Art Pool together with the concept art guys and the 3d artists, so this review is more art related, but same things are going on in the other departments. How do I know? Because friends and colleagues are talking to each other. - First and important thing is, some of the art department leads are super unreliable, promising you what you wanna hear but never holding to his promises. If he does not like somebody because of personal reasons, he tries to ruin this persons career, a few cases are known among colleagues. This is unprofessional and incompetent. Our motivation now is lower then ever, because there are many immoral unsaid things going on. - On our Xmas party one of the CEOs had a great speech, where he told us that Goodgame Studios is not a bubble, don't listen to all the gossips outside the company, we are great! But because of the unsuccessful projects they started to have some financial problems we believe and started to think where they can save money. Without warning they just rejected one of our colleagues and didn't want to extend his contract even though he did a good job, which is immoral too. This was not the only case. So, GGS is a bubble. - They do not listen to the employees, doing their own thing and it turns out to be ..... not good. How can you copy one of your own games, changing the visual art direction and hope that it is also gonna be successful??? - Many good guys are leaving this company, because of all this cons. - Low, very low salaries for art related jobs (can also be in other departments). Why are you thinking that if we like to do art, it is our hobby, and we are ready to do it for free?? No, we don't!!! Just because we love what we do, it does not mean that we are gonna paint pretty pictures or sculpt 3d characters for free! - The management is not really competent, making strange decisions and hiring incompetent people and the guys who are competent are just used on low pay and low positions. - Intransparent recruiting process. - "You are just a number, anyone can be replaced" is the main politics of this company. - boring tasks. If you are gonna criticize something or gonna give some bad feedback, you can be fired, so it is like in a dystopian regime, where they have pretty trailers, advertising and fake smiles but underneath you are insecure and play fake politeness and happiness. I would never recommend Goodgame Studios to a friend or someone else, because you are just getting abused for low pay and boring tasks.

avatar
Goodgame Studios Response
11y
Dear colleague, Thank you very much for taking the time to summarize and evaluate your impression of your job at Goodgame Studios. We are really sorry to hear that you currently have a bad experience at work. We are taking your review very seriously and working hard to to find a solution for your situation. I would like to offer you a personal and confidential discussion with me in my role as Feelgood Manager. In our talk, I can address your feedback and talk about the areas where you do not feel comfortable. But please let me also clarify that none of the reviews here are “just the HR dogs or management”. Every individual (applicant or employee) has the opportunity to rate and people are using this platform to share their impressions. Of course, these online employer rating websites are also important working tools for us. However, I would like to stress that constructive criticism and an open feedback culture are the base of how we work here at Goodgame Studios. Therefore, I would like to continue our dialogue in a private conversation to discuss how we can improve your working environment. Please feel free to contact me anytime via sbono@goodgamestudios.com. Kind regards Sophie Sophie Bono Feelgood Manager Goodgame Studios
Viewing 1 - 3 of 209 Reviews

Glassdoor has 306 Goodgame Studios reviews submitted anonymously by Goodgame Studios employees. Read employee reviews and ratings on Glassdoor to decide if Goodgame Studios is right for you.