I applied in-person. The process took 1 day. I interviewed at Adobe (Bengaluru) in Sept 2016
Interview
I was supposed to go through 4 technical rounds. But unfortunately I didn't clear the first one itself.
He asked about my background and my current role followed by two data structures questions. First one was based on the array and BST and second was based on the bit stream.
Interview questions [1]
Question 1
1. Given an empty BST consist of n nodes and and an array consist of n numbers.
The n nodes in a BST have been already arranged in some fashion(i.e. the BST is not empty), and none of the nodes in BST are having any data, that means we have to pick the n numbers from the given array and have to fill in the given BST.
We have to make sure that the structure of the BST doesn't change. That means all the left subtree and right subtree at any given node should not change at all.
2. We have a function which returns a value among {1, 0, -1}. When the function returns -1 that means
we have to terminate. we have to keep on calling this function and till we get -1. this means we will get series of 1's and 0's which we have to treat like bit pattern and has to check whether the given number is divisible by 3 or not. for e.g. the function call returns the below output.
101-1=> 101 => it's a 5 which is not divisible by 3.
Process was good, but they asked graph (DFS/BFS) i was not ready, but i solved spiral matrix print and some js output questions, end the end they moved with others
1 st DSA round, 2nd DSA round and tech specific, 3 rd System Design round
asked questions about graph and tree, like topological sort in graph, longest sequence in array
Interview questions [1]
Question 1
Topological sort in graph, longest sequence in array
I applied through a recruiter. The process took 1 week. I interviewed at Adobe (Noida) in Aug 2025
Interview
Total 4 rounds were to be held.
2DSA and 2design rounds, taken alternately.
I cleared the 1 DSA round which asked me 1 easy-medium and 1 medium-hard problem.
Second round was Design round where i was asked to prepare a serverless thumbnail generation service