Luma Pictures Reviews

4.0

89% would recommend to a friend

(87 total reviews)

Grady Gamble

100% approve of CEO

53% positive business outlook

Luma Pictures has an employee rating of 4.0 out of 5 stars, based on 87 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Luma Pictures employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

87 reviews
2.0
20 Jan 2017

Political A game a MUST for survival

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Modern studio & decor in a nice area. Plenty of cafes nearby. Easy access to public transport. Free breakfast & snacks. Big film projects. Nice coworkers who made me feel welcome. Luma is a good option for students wanting to get into the industry. Luma often sees potential in juniors/mids & gives them opportunities they would otherwise not have until further in the careers. Some artists have been at Luma for years. This is uncommon in this industry. It really does feel like family for some groups.

Cons

I did not want to post a negative review but outspoken employees are shown the door. Luma is cliquey & my department was split in groups. One side was reserved for friends of the supervisor. The other side had quieter people & this latter group was very welcoming. Supervisors showed clear favoritism to the clique of friends which caused friction between the groups rendering the team dysfunctional. The studio culture is immature. People often shouted across the studio. Profanity is used liberally. The F bomb is used by all supervisors & most favorites. Be prepared to be called the C word or B word for no reason. The pay is the lowest in the industry. Luma has this weird outlook on drinking. Non drinkers are losers. They encourage drunkenness & lewd behavior. Vomiting is the ultimate goal but they will get angry if someone vomits because it has to cleaned up. Contracts extensions are done very late. Roster is taken stealthily when work starts. If you're late you'll be reprimanded if you're unpopular. The pipeline isn't the worst I've experienced but it needs to be rethought. The coordinators needs to do more coordinating. Either they're overstretched or needs training. Communication is almost non existent across departments. If department heads do communicate the information don't get passed down to artists.

2.0
28 Aug 2015
Recommend
CEO approval
Business outlook

Pros

The location is great, the building and facilities are very nice, definitely a great place to work if you enjoy Marvel movies. Your co-workers tend to be amazing people who will answer questions if you ask, and there's generally a low-stress environment even in crunch time. They make it a hard case to avoid having the staff work on Saturdays, which is amazing. They seem to be willing to hire talent with little or no experience, so Luma could be your way to get into the industry if you're fresh out of college. At least you know that if you work at Luma, even if the wage is lower, you're actually going to be working as an artist on these shots and not doing something mundane and tedious like stereo conversion. Here you get to contribute to the shot's actual look!

Cons

Beware the dangling carrot! I think Luma is the worst in the industry when it comes to empty promises. They dangle the carrot of "Just try harder, you can do it, you can become staff, you can get a raise, you can get benefits, you can become family" over and over again, but that carrot is always just a step or two away. They even make a public spectacle, bringing the entire company together to announce who just got made staff, who gets to go on a company trip for free, etc. so that you're always aware of what's just outside your reach. I think the upper management and the owner have such history together that they have become blinded to the talent coming in to work for them. Growth in the company is rarely about the individual's talent (extremely talented is the bare minimum in this case) but about how willing you are to change your identity to be that of the department heads. Prepare to spend a lot of time going out to party if you are interested in career growth. Many times I was thrown into difficult situations so they could 'test my capabilities' but then after the shot was done they would tell me that I didn't preform well enough to get to do more of it without really ever explaining why or helping me develop my skills so that I could be an asset to the team. I even had a conversation with the owner asking what I could do to be more value to this company and his response was to 'do some tutorials and build my skills after work and on the weekends'. What?! Despite having an entire floor of people who I could have been easily paired with and taught all I needed to know, the way to be a better artist was not to receive feedback from my co-workers but instead watch internet tutorials?! I decided not to partake in all the parties and 'culture building events' despite them being strongly suggested. Luma tries to make its employees like family. Which I get, that's just a style of doing business, but I already have a family and I want to spend time with them outside my work--I spent 9 hours a day, 5 days a week with those people, it's not unreasonable to turn down the opportunity to party if I have a life outside of my job. Because I chose to not attend all their events, I was outside of the 'family' and I believe this to be one of the contributing factors to the impassable wall of career growth at Luma. I wasn't willing to change who I was to be more like them, and therefore there wasn't much future for me at all. I spent almost 2 years at Luma. Despite the cons it was a decent first place to work, get some experience and credits under your belt, and then move on to bigger and better things. And that's my advice. If you're looking to work at Luma, just go into the job aware of the dangling carrot. Work hard, develop yourself, ask lots of questions, learn from your talented co-workers, and then leave when your contract is up and go work for a better studio, a place where work doesn't pretend it's your family.

1.0
24 May 2016
Recommend
CEO approval
Business outlook

Pros

The only pros I can see are the big name projects but even that doesn't do anything for you if the majority of all the shots stay in LA and Melbourne only gets the leftovers. Of what's left the hero shots will go to the people that have their head stuck as far possible up the supervisors behind.

Cons

Like others have said the company culture is the worst part of the whole experience. Loud and obnoxious behaviour is encouraged and it's looked down upon if you don't partake in the ridiculous "fun" activities. There is constantly loud music playing in the entire office and people yelling over it without any kind of awareness for the rest of the artists trying to work. On top of that all the supervisors have not a lot of experience and most of them never worked for any other big studios and lack the relevant social skills to actually deal with artists and motivate them to do great work. Artists are encouraged to work against each other and be competetive by giving individual people a shout out in front of everybody and not putting a focus on actual team work. Communication between artists is almost non existent. The pipeline is almost non existent and a lot of stuff is just being done on the fly. So a lot of days you spend more time trying to fix stuff than actually working on your shots.

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Glassdoor has 138 Luma Pictures reviews submitted anonymously by Luma Pictures employees. Read employee reviews and ratings on Glassdoor to decide if Luma Pictures is right for you.