60% positive business outlook
Pros
- Flexible starting hours. - Very good benefits package. - Lots of paid parties/events.
Cons
- Low pay compared to industry standards. - The work is not very challenging, leading to limited room for self-improvement or taking initiative. - A focus on having employees simply be present over rewarding good work. - Very few paid days off leading to spreading of sickness (2 sick, 3 mobile).
Pros
Flexible hours Great people Good vacation policy
Cons
No sick day policy Poor pay Hard to grow inside the company
Pros
- Open, comfortable and clean environment - Amazing people to work with - Rooms with video games, ping pong, pool, Foosball, etc - Large lounge with couches and bean bags - Breakfast and snacks every day (Bagels, toast, fruit) - Catered lunch every Friday - Beer and wine after work every Friday - Gym membership with tons of classes (yoga, pilates, etc) - French and English classes - Flexible hours - Frequent parties to celebrate different company successes - Three weeks vacation plus a week off between Christmas and New Years
Cons
I honestly can't think of any. It's an amazing place to work.
Pros
- Flexible hours - There are some skilled employees from who we can learn a lot - The lounge is nice and spacious - Available games on site to relax during breaks or 5a7 - Everybody is approachable, within of reach - Most people are nice
Cons
- Very low salaries. - They hire unskilled lazy people who browse and chat all day. - Horrible employees can remain there for years before any action is taken. - Skilled employees keep leaving due to the reasons listed above (low salaries and incompetent peers / higher ups). - Producers do not manage their employees at all. No follow ups, blind trust, always being reactive, no long term planning. Producers at Ludia also take care of trivial tasks which should be other departments' jobs (LOC, externals, promos), instead of focusing on their team. - HR department changes every few months, if not weeks. Most of their employees are insanely clueless, except maybe 2 of them because they've been there for years. By insanely clueless I mean: Not knowing any of the teams on site, not knowing who are the managers, bringing new employees to the wrong teams, not inviting the proper people to the interviews, inviting people to interviews literally 5 minutes before it should start, telling new employees there are no restrooms on our floor, etc. - Their HR level / grid system for each job position is just plain idiotic and hypocritical. New employees with impressive backgrounds are being hired as Level 1, while others who have zero experience in the position they've applied to can get hired at much higher levels (even if they do not meet the expectations nor have the skills to do the job). Oh and employees who have been there for enough years, but don't even meet the listed skills in the grid, get automatically promoted to the next level... Why do we have those grids then? - Because of the lack of follow ups, too many bad employees pass their probation by default, and then it's practically impossible for them to ever get fired. Worse case, they MIGHT get demoted. "Might" because your job needs to be significant enough for the big bosses to notice your mistakes. - Lots of Designers come from small regions and do not know how to speak or write in English. Which is really great considering that their main job is to communicate and document their ideas..! - We only ever hire Junior Designers, yet we put them in charge of an entire game without supervision or review of any sort. Which other department does that? Umm, none! - Designers have such huge egos and do not listen to anyone's advice when it comes to their badly written and incomplete GDDs. Instead of addressing the issues, they attempt to dodge them, come up with lame patches and answer us like political candidates. Ludia does not offer any kind of training for Juniors (that applies for every single department), and yet gives them so much responsibilities with their full trust. - Producers and higher-ups have no clue what their employees below them do or what their job titles mean. - The atmosphere is too relaxed and laid back to the point where some employees walk around bare feet and leave sweat marks on the floor. - Ludia is a kindergarten where everybody gossips and nobody cleans after themselves. The counters are always wet and full of bread crumbs, coffee pots always empty, milk stays outside for hours, leftover food bits are found in the sink, dirty utensils in the sink, etc. - Ludia is also known to throw insane parties that are over the top, along with famous special guests, but hey... keep paying us with peanuts. We really appreciate it! - Did Supercell release a new game? Good, let's copy it! And put Card Packs everywhere!
Pros
Semi-Flexible Hours Lots of responsabilities (perfect to improve) Good benefits
Cons
Projects' concepts might not be exciting (really depends on the project)
Pros
Benefits and flexible work hours allowing work from home
Cons
Little opportunity to get promoted
Pros
-Nice people, including upper management and CEO -Very good "superficial" perks (parties, activities, free stuff), more traditional benefits also decent (free gym membership, healthy snacks, health insurance etc.) -Flexible working hours, relaxed environment, cool office -Nice location in the Old Port -Great work-life balance -Impossible to move up, very difficult or impossible to move to other positions within the company
Cons
-Salaries are a joke -Many completely incompetent people in middle management, most of them have worked at the company from the very beginning, a lot of nepotism (completely useless people are able to hold onto their jobs because their boss is their friend) -Many producers/team leads are completely careless which translates to the rest of the team following their example (meeting rooms are always a mess, people don't clean up after themselves in the kitchen) -The company offers training/professional development opportunities ONLY if it's in the company's best interest / they will majorly benefit from it -HR can be extremely picky when it comes to hiring people, supposedly due to their high standards, although often the rejected applicants end up working in the same position at a different, more successful video game company -Despite the scrutiny of HR, most of our recent games have not been very successful at all
Pros
* Flexible hours. * Access to a gym. Other employee benefits are not bad, but hollow. * Office location is practical for bike and public transport users. * Bright open-plan office, if you're lucky.
Cons
* Nerd culture, little diversity, tolerance for toxic behavior (site doesn't let me put the right word). * Little interest in career development. Weak internal mobility. * Untrained management. * Noisy open-plan offices. Remote work is not allowed.
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