Hardlight Reviews

4.1

77% would recommend to a friend

(29 total reviews)

Neall Jones

91% approve of CEO

63% positive business outlook

Hardlight has an employee rating of 4.1 out of 5 stars, based on 29 company reviews on Glassdoor which indicates that most employees have an excellent working experience there. The Hardlight employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).

Reviews by job title

29 reviews
1.0
20 May 2017
Recommend
CEO approval
Business outlook

Pros

Hardlight has a nice looking office and you are given good equipment to work with when you start at the studio. Even though it will be a hand me down from the upper management. Some of the staff in the studio are friendly and fun to work with.

Cons

The management make the staff feel worthless and openly complain about members of staff in the team areas. There is a real clique culture, with friends of the management being treated much better then other members of staff. The studio has a hire/fire policy with a number of the studio's staff being made redundant with no notice at all. There are no career opportunities at Hardlight, even as the studio size has grown, the management do not want the staff to grow with it. There is a real lack of creativity at the studio. Desissions are based off analytics rather then for producing high quality, entertaining and creative games. Both art and design are repressed as a result.

1.0
24 Dec 2018

Stagnant

Recommend
CEO approval
Business outlook

Pros

Nice office location Working on well known brand (even though it's not well regarded)

Cons

Projects are very stagnant Work is uninspired Some HR staff seem to be genuinely incapable of fulfilling their role and even seem malicious. Hiring of staff takes far long time and many candidates don't make the cut for reasons relating to skin colour etc. General feeling across the company that things are slowly declining.

3.0
23 Aug 2020

Started out well, declined ever since

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

-Nice studio, good breakout areas, good location especially in summer. Leamington is a quiet place, good for families, not good if you need lots of things to do. Strong games industry presence here. -Some great colleagues, no shortage of enthusiasm, awesome ideas and skills, you want to work with them every day. -The Sonic IP can be fun to work with. Studio is uniquely positioned to work on some fantastic IP for mobile if it can convince the other Sega studios. -Variety of mobile and PC porting projects assisting other Sega studios too. -More competitive salaries after change in org structure. Benefits and pension are good. -Working here is good for your career and future prospects whether you're just starting out or an industry veteran. -Studio is growing. Leadership changed a while back, direction and company structure refreshed. Lots of open opportunities right now so hardlight is a great way into the industry if you have the skills.

Cons

-Promotes the wrong people to senior positions who aren’t cut out for leadership. Most leads completely ignore ideas that aren’t theirs, even when the rest of the team is enthusiastic about something. Maybe one or two are actually open to working on ideas that come from the team, but creativity is gone with no sense of ownership over your work. The games lack originality and almost nobody in the studio aside from QA bother to play them. -Too many dead weight colleagues. No enthusiasm for their work at all, hunch over their phones or scroll through socials all day, or just don’t care enough to produce updates that work. -The hiring and promotion process is terrible. Many bad hires within the last few years at all levels driven by desperation to grow the studio. Some really bad promotion decisions, either promoting the wrong people to positions they aren’t cut out for, or stalling promotions and recognition for the people who have earned it most. -KPIs are low and Product are clueless as to why, usually just push to monetise even more aggressively. Engineers are forced to waste time with ads sdks, banner ads that litter the screen, shadily hiding ad close buttons, or aggressively monetising events to squeeze more money out instead of actually making the games better. You will not be empowered to create something special here, instead you’re viewed as a means to achieving somebody else’s flawed vision. -The studio is built on F2P, but there is no understanding of how to create engaging mobile games, efforts to learn and iterate are overridden by leads/product. The studio has survived by cloning its own biggest success and saturated its own market. The games become more and more frustrating the more you play, rather than more and more fun. Everybody here knows this but the decision makers still think aggressive monetisation is the way forward. -Bad work culture of having less than a year to create a game before launch. Some people were crunching for most of last year. More development time would mean more successful high quality games and happier employees. -Studio has a habit of losing talent. Almost all of the most senior talent has left the studio over the course of past 4 or 5 years. All moved on to better things because the studio didn’t recognise or empower them, it’s so difficult to replace these people. Also 5 out of the 6 previous directors left to found a rival studio last year, they saw the decline and jumped ship.

Viewing 1 - 3 of 29 Reviews

Glassdoor has 30 Hardlight reviews submitted anonymously by Hardlight employees. Read employee reviews and ratings on Glassdoor to decide if Hardlight is right for you.