Firaxis Games Reviews

3.7

72% would recommend to a friend

(37 total reviews)

Steve Martin

73% approve of CEO

41% positive business outlook

Firaxis Games has an employee rating of 3.7 out of 5 stars, based on 37 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Firaxis Games employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).

Reviews by job title

37 reviews
1.0
16 Mar 2025
Recommend
CEO approval
Business outlook

Pros

I want Firaxis to succeed. I've been a fan of their games for my entire life, and I really do see the good in Firaxis. I genuinely want what's best for the studio. However, if Firaxis is going to save itself, the c-suite will have to have a lot of uncomfortable conversations, a lot of self-reflection, and a willingness to stand up for what is right, even if that means going against their friends. I wouldn't bet money on it.

Cons

I worked for three years as a UI designer. Throughout the entire process, I was treated as the game design department's toy to abuse and hurt. Production was too asleep at the wheel to help save me, and the c-suite only cares about their next vacation. There's a mountain of examples of times I was treated poorly by game design, and the c-suite tacitly endorsed that mistreatment by sheltering their friends from the consequences of their own actions. This scheme, where game design tortures artists while the c-suite makes excuses to shield them, resulted in three years of my life's work being destroyed, without evidence, and the entire project's launch being ruined. The people who asked "why would you shoot us in the foot like this?" are all fired now. The people who architected this scheme are still cashing their checks to this day. I can not stress enough, that if you have respect for yourself, respect for the medium, or respect for art-- this is not the studio for you. I can tell you from experience that you will be lied about, your work destroyed to satisfy the egos of designers who stopped caring about games a decade ago, and you'll still be dealing with the professional fallout over a year later. You owe it to yourself, you owe it to your career, and you owe it to your peers to stop building UIs for a company that refuses to see the value in your time, effort, or skill.

4.0
19 Jun 2018

Something special lurking. Timid and hampered by unrealistic expectations.

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

A truly inviting and loving culture. It really feels like you are a part of a family. On average a slightly older average employee age providing a more mature, relaxed working environment. A CEO that truly cares about the company, always willing to talk to anyone about anything. Engages with his employees as much as he can. Comes across as very genuine and caring. Christmas is a free for all holiday period for the whole company. Everything shuts down, everyone goes home. HR team is easily the best HR team I've ever encountered in my career. Professional and serious when required but generally very relaxed, understanding and supportive. Doesn't create busy work for themselves to justify their existence. Tries their hardest to make their employees lives easier. Everyone can contribute as much to projects as they are prepared to put in. If you shine, your effort will be rewarded. They will give you the chance to make your mark if you demonstrate initiative and they seem to genuinely appreciate effort and enthusiasm.

Cons

Project development times seemed unrealistic. Only the senior execs know if this is because we are over promising or if 2K's demands are unrealistic. Not a lot of room for mistakes and iteration - which are essential. Lacks the fresh blood necessary to develop anything beyond it's core IP's. What it does it does great. Anything outside of those products spells trouble. There seemed to be a slow reduction in the vibrancy and enthusiasm the company once had. Many of its longer term employees seem to have grown bored doing the same thing every year and the unrealistic project times seem to have ground many down. When moral was especially low, it seemed it was due to projects encountering exactly the same obstacles and mistakes over and over without actually learning from these mistakes and avoiding them in the next projects. A lack of clear vision in some of the projects meant that rather than creating games we wanted to play, it felt like we were creating projects to fill schedules. No discernible convictions in the projects, making them feel forced and frustrated. Be prepared to document every tiny minutia. Its painstaking, inhibits work flow and proved extremely frustrating.

3.0
27 Apr 2018

Good place to wind down your career

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Loyal to a fault. If you stay there 10 years they will let you stay forever. You get to work on extremely fun games like Civ and X-Com. You can bounce gameplay ideas off their excellent game designers including the incomparable Sid Meier. Very laid back atmosphere unlike most stress-filled west coast game jobs.

Cons

Their programmers ranks are dwindling and while very talented they are overwhelmed. The tools available can be a pain to work with. Their loyalty cuts both ways if you are not a "made man" you could be the victim of a belt-tightening by 2K. 2K seems to be more inclined to dictate projects and layoffs than in years past.

Viewing 1 - 3 of 37 Reviews

Glassdoor has 42 Firaxis Games reviews submitted anonymously by Firaxis Games employees. Read employee reviews and ratings on Glassdoor to decide if Firaxis Games is right for you.