Pros
Base salary was high (no additional benefits). The CEO genuinely cares about representation in his games.
Cons
It's a long list, I'm afraid. - The executive are nasty people who mistake shouting and humiliating staff with management. - The executive were also uninspiring; I'd hoped to learn something about storytelling or new ways of working, but I didn't. - Staff are treated impersonally; if a senior animator leaves, just replace them with another. Coders were referred to as 'high quality typists', people were hired 'as long as they don't smell of pi**'. - Projects were not allowed to develop team dynamics as resources constantly moved around with a day's notice. - Office was awful. The temperature varied wildly from extremely hot to extremely cold. Toilets were damaged and disgusting. Very grim. - Most people are not doing the jobs they're supposed to be doing. Designers are processing animation, animators are not allowed to touch human characters, game directors are berated for deviating from what the exec say. It's a machine full of humans who are expected to do nothing more than what the exec say. - The games aren't great.