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      Vertigo Games

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      Related searches: Vertigo Games reviews | Vertigo Games jobs | Vertigo Games salaries | Vertigo Games benefits
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      Product Manager Interview

      27 Aug 2020
      Anonymous interview candidate
      No offer
      Negative experience
      Average interview

      Application

      I interviewed at Vertigo Games

      Interview

      They want you to make a case study for 5 days and 2 interviews with HR and co-Founder. Like after 3 weeks, they reject you with an email. It only says they reject you and if you want details they don't give any details or feedbacks.

      Interview questions [1]

      Question 1

      What's your favourite game, why?
      Answer question
      3

      Other Product Manager interview reviews for Vertigo Games

      Product Manager Interview

      25 May 2026
      Anonymous interview candidate
      Istanbul
      No offer
      Negative experience
      Easy interview

      Application

      I applied through a recruiter. I interviewed at Vertigo Games (Istanbul) in Nov 2024

      Interview

      They have reached out for the role, after the interview they have requested a case study that will take a week. I rejected it because that sounded pretty much like a scam.

      Interview questions [1]

      Question 1

      Standard questions regarding past experiences. There was no questions that will help them evaluate my capabilities in product management.
      Answer question

      Product Manager Interview

      15 Nov 2020
      Anonymous interview candidate
      No offer
      Negative experience
      Average interview

      Application

      I interviewed at Vertigo Games

      Interview

      Without any communication, they send me a case to do to make market analysis and review their games. Since the process looks like free consulting service, I completed the case for fun and did not send it to them back.

      Interview questions [1]

      Question 1

      1- Prepare a case study to analyze first time user experience of Critical Strike and 4 competitor games - Gods of Boom, Modern Ops, COD Mobile, Modern Strike Online First time user experience includes but not only tutorial flow, anything you see as a significant difference. For example; general flow, story, ui, visual effects, particle details, animation quality, core loop explanation etc. How would you improve these games? Which features would you improve/create? 2- We are trying to understand the churn patterns in a realtime PvP game. (You can check our game Critical Strike for a similar example). The simple question is: Why do people stop playing our game? a. What would be the data that you would need in order to do the analysis? Why would you need them? b. Can you briefly describe how you would progress with the data? What list of things would you particularly look at to understand the churn patterns of once-active users? 3- A/B Testing is an increasingly popular method in free-to-play online gaming. Can you list out several suggestions for A/B Testing for Critical Strike? 4- If you could have created any existing mobile game, which one do you wish you had created and why? 5- What do you think makes a game succeed or fail?
      Answer question

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