I applied through a recruiter. I interviewed at Saber Interactive (Tbilisi)
Interview
The process started with an initial screening by the HR manager, followed by a technical portfolio review. After that, I received a test assignment to texture a hard-surface prop asset within a strict deadline. The final stage was a technical interview with the lead artist, where we discussed my pipeline, texturing workflows, and optimization techniques. Communication was professional throughout.
Interview questions [1]
Question 1
Can you walk us through your current 3D texturing pipeline and explain your approach to creating realistic PBR materials for weapons or props?
I applied through a recruiter. The process took 3 days. I interviewed at Saber Interactive (Minsk) in Jan 2021
Interview
The interview was relatively standard and lasted around an hour and a half. It focused heavily on low-level questions related to C++ and operating systems. Before the interview, there was a short test assignment consisting of three easy/middle difficulty tasks.
Interview questions [1]
Question 1
They asked about how L-level CPU caches work, particularly in the context of multithreading. Also covered memory organization in the OS, concepts like memory pages and related mechanisms.
I applied online. The process took 2 weeks. I interviewed at Saber Interactive (Saint Petersburg, Sankt-Peterburg) in Apr 2023
Interview
2 interview. Fisrt interview was with HR. Then they gave me a test task. I done it. And then 2 interview with HR, Level desinger, Lead Game Designer and Game Director. After interview their gave me feedback "You need to learn terminology". But on the interveview their didnt ask any terminology.