I applied online. The process took 2 weeks. I interviewed at Rumble Entertainment (New York, NY) in Dec 2016
Interview
Applied for the job, contacted by HR. HR set up a phone interview, but didn't tell me the name of the guy I would be talking with (this is highly unusual, bad on HR). I was thrown off at first by no knowing the guy's name or position. Interview was fine though, good guy.
Asked to do a design test, no problem.
Design test was kind of a mess. They ask for design specs on 4 separate genres, 3 of which seemed irrelevant to the genre position being interviewed. I was asked design characters/systems for genres and/or games I don't even play (this could easily been fixed by asking first). I have to research genres (like Hero Clickers) and I'm already wasting my time. I finish the test and send it in. I received no feedback and I have to inquire what's going on with the test -- sent rejection letter. I follow up with a request for feedback -- denied. Very unprofessional.
Interview questions [1]
Question 1
Create a design spec for a new character in game/genre X
I applied through other source. The process took 1 week. I interviewed at Rumble Entertainment in Sept 2012
Interview
You'll first do a technical phone screen where you're asked to code live in a Google Doc. The first part you just need to write out some function signatures. The second part is you have to use those functions to solve a specific problem, then you're asked about how you could have improved on the algorithm.
If you make it past that step, they bring you onsite, where you interview engineers and designers and lastly the CEO. The engineers will ask you more algorithm questions. Designers will ask you more generalized questions and behavioral questions to see if you're a good fit for the team and have decent game knowledge. The CEO will tell you about the company and answer any additional questions you have as well as making sure you're a good fit for them. Greg (the CEO) is very transparent so you should feel comfortable asking him anything.
If you do well on that they'll send you an offer.
Interview questions [2]
Question 1
Write an algorithm that, given a sequence of unique characters, will output the power set of those characters (e.g. 'ab' will have a power set containing '', 'a', 'b' and 'ab')
I applied online. The process took 2 weeks. I interviewed at Rumble Entertainment
Interview
designers,developers,QA asked straightforward and applicable questions.
The experience was much less positive with production and art leads causing this review to slide negative. Lots of situation specific questions and what-ifs either required silly or suboptimal answers. The kinds of questions non-designers ask believing them smart questions but are completely irrelevant.
Lots of resisting to change even on hypothetical changes to older games. Common questioning line dealing with how to fix what is already broke. Some applicable tuning questions but more about how to solve major systemic game issues. Standard bad interview vibes of feeling like the tutor instead of the candidate.
Ended with the usual throwing around of weight,team member experience touting and bragging about perks, the promise of feedback. Then never receiving any. The valley standard these days. An overall underwhelming experience.