I applied online. I interviewed at Heavy Iron Studios
Interview
Technical discussion on C++ and gameplay relevant topics. Coding was done by word of mouth. Tested OOP knowledge, and what I knew about dynamic memory allocation. Discussed 3d math applications for collision detection and tests understanding of what code is optimal and what is not.
Interview questions [1]
Question 1
- C++ specific knowledge
- 3D Math questions
- Optimizing code
- Collision detection
- Coding problems mostly solved through discussion
- took take home 3 hour technical test after
I applied online. I interviewed at Heavy Iron Studios
Interview
This is the interview for Game Programmer Intern. There are two rounds: the first round is to complete a coding challenge (about 7 questions). The second round is screen interview, mostly about technical questions. I interviewed with three people (about 3 hours).
I applied online. The process took 2 weeks. I interviewed at Heavy Iron Studios (Los Angeles, CA) in May 2020
Interview
HR reached out 1 week after job application to set up the interview on Skype. After that, I had a technical assessment which I had to complete within a time limit of 3 hours, and finally a virtual onsite.
Interview questions [1]
Question 1
Describe collision detection technique for lots of objects in a scene.