Emirates Team New Zealand builds the technology that wins the America's Cup. Our simulation tools are central to how we design, test, and race our yachts — and we're looking for an Unreal Engine developer to help take them to the next level.
This role sits at the intersection of real-time graphics and high-performance simulation. You'll be building and maintaining the visual front ends for our internal racing simulation tools, as well as contributing to external commercial projects. The physics happen in our own software — your job is to make the environment look and behave convincingly, perform well, and give our sailors and engineers a genuinely useful tool.
What you'll be working on
What we're looking for
What we're not looking for
You don't need a background in physics simulation or hydrodynamics — that's handled by other members of the team. And while aesthetic sensibility matters, this isn't an art role. We need someone who codes well and understands graphics deeply.
Full-time, on-site in Auckland. You'll be embedded in a small, technically excellent team working on problems that genuinely matter to our campaign. The work ranges from internal tooling used daily by our design team to commercial projects that take the same technology into new industries.
If you've built real-time environments in Unreal and want to apply that to one of the most technically demanding sports programmes in the world, we'd like to hear from you.
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